In WoW raiding people were hell bent on gearscore which is gained by grinding gear. Then I paid a bunch of raiders to clear Ulduar in blue gear. In World of Tanks I got to the toplist with well-chosen newbie tanks (and proved that the matchmaker is rigged, making an even bigger traffic spike). In EVE I transported implants instead of killing rats and got as rich as whole alliances. In Black Desert I hoarded toplist-worthy money without killing mobs. In PUBG I got to the top 100 with 0.1 kill:death. All my actions could be copied by a newbie, all of them were different
In World of Warships I want to create strategies that does not involve aiming guns. It’s a very complicated task, because – unlike most shooters – it’s easy to get a non-damaging hit. Overpenetrations, shatters, ricochets and “AA-mount down but no HP loss” hits are common. To have actually damaging hits, you need to know the armor structure of all ships. This is a central part of the game, as it sells ships, so they need to be different, but they want to avoid “ship X is just better than Y” situations, because then Y won’t sell. So one of them have higher citadel, the other has “better angles”, the third has a lower superstructure and so on. You have to learn how to damage each of them, to be effective.
Well, not me. I’ve ranked out in every season and miniseason since I’m having a ship for it. All of them were torpedo destroyers, AA destroyers and aircraft carriers. I simply ignored these complexities of the game and want to create more strategies of the same kind.
If they make torpedo destroyer play irrelevant and aircrafts too skill-based? I’ll find something else. Some other way to play that needs no practice, but understanding how others act and figure out a ship and build that defeats them. We’ll see what I’ll find next season or miniseason. But it will never be “practice with guns and learn what other ships do”. Hell, without my printout next to me, I wouldn’t know that Saint-Louis has no radar.