Built-in-autoaim

Let me suggest something outrageous: add autoaim feature to FPS games like PUBG. Yes, I’m talking about exactly what the hackers use. The ability for your character to turn without input and aim at the target. This would greatly help players focus on movement and target priority over hand-eye coordination. Of course the autoaim feature should have some limitations to avoid normal play being useless:

  1. The autoaim aims at the body center, not the head
  2. It aims there even if the target is peeking and most of his body is behind cover
  3. It doesn’t lead shots
  4. It doesn’t nullify the aim inaccuracy from moving or recoil
  5. It doesn’t find targets everywhere, you must aim in the approximate direction to make it lock and it doesn’t work through walls and doors.

The idea is outrageous, right? Except this is how it’s implemented in World of Tanks for ages without anyone complaining. Good players can still win with proper component targeting (headshots) and by properly leading shots. It’s a useful addition to the game to help those who are overwhelmed or new. Titanfall and other Xbox games also have it, and it changes their whole tournament scene from fast run and gun to positioning and map control.

On the other hand it would be a great help to new players and in situations where you have to focus on movement or target selection, like when you enter a building. It would allow the players to focus on strategy and less on hand-eye-coordination. It’s not just for FPS-es. League of legends could really use a lasthit-aid to help with the most annoying mechanic of that game.

This wouldn’t only make the games better in general, but would greatly decrease the demand for hack software.

Author: Gevlon

My blog: https://greedygoblinblog.wordpress.com/

11 thoughts on “Built-in-autoaim”

  1. Overwatch has a few built in autoaims as well, one of the main ‘shooter’ characters has the exact mechanic you describe, although it’s something of a cooldown/build-up effect and not active all the time. Other autoaims in that game are mostly on support characters where healing auto aims to allies, and others deal damage in such a wide arc that it would be impossible to miss. You should consider it for your next game project, it has a fairly competitive ladder, and it is entirely possible to rise into the top 500 ranks by playing characters that require no ‘shooter skill’ at all.

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  2. FPS games have had autoaim for at least two decades now, functioning exactly as you’ve described. Goldeneye 64 had it back in 1997, and it’s very common in PC games as well. I’m surprised to hear PUBG doesn’t have any form of assist at all.
    Funnily enough, when console players with autoaim faced off directly against PC players without it, the players also behaved exactly as you described https://dotesports.com/the-op/news/titanfall-exertus-free-refills-pc-console-530

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  3. I remember this mechanic was implemented in some mobile multiplayer 3D shooters. I’ve remember it from DevGAMM conference. So developers could create game about tactics and movement, not about hand-eye coordination. And aim help exists in every console shooter.

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  4. Auto-aim in World of Tanks has encouraged a Super Mario karts kind of style of play wherein the drivers of fast light tanks auto-aim at their target, then drive randomly but quickly over the map taking potshots at their target, knowing that their gun is aimed roughly in the right direction. The fast lights move so quickly that it’s hard to lock your own auto-aim on them, and in any case they are so fast that you need to aim where they will be, not where they were.

    Circle strafing in these light tanks is a very common tactic. The light tank circles a slower enemy with an angular speed faster than its target’s gun can rotate. The tanker in these fast tanks need only concentrate on driving.

    These tactics have brought World of Tanks farther and farther into the realm of the arcade game.

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  5. HotS has no last hitting mechanic (standing near the minions when they die is enough), causing rotations and camps to be much more important. Perhaps that game would fit you better.

    Other than that, my statement I made so many months ago still stands, the pool of games that don’t require fast reactions is tiny, and most of those games you’ve already played or excluded.

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  6. Destiny and other games (like world of tanks) do this to a degree. Many refer to it as bullet magnetism. There actually was a stink about it in Destiny 2. Here is a video someone made showing a player aiming off target and scoring headshots:

    There are also plenty of reddit posts on the subject.

    What you suggest seems a slight modification of the preexisting system, though your point isn’t without merit.

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  7. Gevlon I find last-hitting to be necessery evil in League. You didnt laned much, but let me explain why its so important:
    -Nobody have 100% last hit ratio. Even best players in the world periodically miss important last-hits like cannon minions. This introduce variety to games, as players will have varies ammounts of gold just because of their imperfections.
    – Last hitting introduce important lane dynamic, let say I see You are going for last hit against cannon minion so I try to zone You out with my spells. If You go for it, You will get hit without abillity to respond. Similary, You could try to get that cannon minion with long-range spell, but that would mean You are not useing it for poke (damaging opposing laner) giving him chance to go for favorable trade (where he attacks You knowing Your spell is on cd, so You cant hit him as hard, as he can You).
    – Champions have auto-attack range which dictate how safe it is for a champion to last-hit with them. Which is very important balancing factor in the game.

    I think however, all of the above could be saved if we would introduce small indicator over minions, saying “if You hit that minion with Your auto now, it will die”.

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  8. What you describe is called “aim assist”. If you search for that, you should find many games which incorporate aim assist.

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  9. You don’t need auto-aim or aim-assist in PUBG. Players just need to get better at setting up their systems. Or stop playing with subpar systems where their framerate drops out of sight when multiple players are on screen. If people are having problems aiming in any FPS, my first advice is always to ditch their standard mouse, get a trackball mouse and increase their DPI and sample rate. Almost all FPS’s that even use an aim-assist, do so with a hitbox that appears to pull the bullets towards a player, and makes up for other mechanics of weapons fire like recoil and other added “realism” effects.

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  10. I’m surprised you are for aim-assist and against catch up mechanics in games like wow. I would consider the gained muscle memory the earned progress of the FPS.

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