Why am I bringing it up? Because – after the Harvey Weinstein scandal – Business Insider suggests the same thing: workplaces should ban after hours drinking and other form of socialization because it either promotes sexual harassment or avoidance of women to protect them from said harassment (and men from untrue accusations).
He lists more advantages, like less nepotism and favoritism; or more time spent with actual friends and family instead of coworkers. But either way the point is that workplaces should be like workplaces instead of social places.
I’m glad that what I designed for a video game works in the real World, proving that games are indeed good labs of real world performance environments. The actual performance is simple and completely quantified (DPS, K/D, position) so one can focus on the social aspects of the environment while having objective knowledge of the objective facts (no “he just doesn’t value me because I’m woman/black/whatever” when your DPS is below the hunterpet).
Unfortunately I can’t make any group project on PUBG. But maybe on the next game – but that’s long way down the road, as I’m very satisfied with PUBG. It’s a perfect field for testing “play-to-win” vs “4fun ololol” play styles and observing M&S behavior and excuses (no1 care u top 0.1% i haz chicken dinner).