Closest to ragequit a game

I’ve left games I didn’t like, but I can’t remember Alt-F4 – uninstalling a game I had serious hours in it. I wrote, how T9 ranked is full of pay-to-win ships and this is not acceptable for any serious competition. I still considered them not so bizarrely overpowered to warrant quitting the game. Sure, they are stronger than non-P2W ships, but not undefeatable.

But today I met a Black in battle and I had to reconsider. I knew it has radar, being one of the only destroyers with radar. I knew it has one of the best guns among T9 destroyers, beaten only by Kitekaze and Jutland. I also knew that it has the longest range torpedoes, somewhat mitigated by their low speed. I found these badly unbalanced on any ship, especially a pay-to-win ship, but I thought it’s OK.

Then I saw one radaring me, opening fire and disappearing in smoke. That damn thing has radar and smoke, something that no other ship in the game has. There are radar Minotaurs and reported Minotaurs. Radar Yueyangs and random-battle-specced Yueyangs. But no any other ships could do both. This has no other counterplay than having a radar ship in range. They can detect and remain undetected without islands supporting them.

Their only weakness is that so many morons got them who attack multiple ships alone or grab the middle buff at start despite multiple enemy 11.7km radars. Most atrocious plays I saw were performed by Blacks. Like the guy who spent a whole game chasing me around the map with RPF, while I could launch torpedoes at the enemy direction, so I wasn’t useless while kiting his useless ass. How could these godawful players get to the 2-5 ranked bracket while they shouldn’t even win against bots? Because their ship is so bizarrely overpowered.

I didn’t ragequit World of Warships only because they recently nerfed the Giulio Cesare, another bizarre pay-to-win ship that dominated the ranked sprint. So I have a hope that Black and the other horrible offender, Missouri will be nerfed too. The rest of the P2W ships are just unbalanced, not game-breaking. You can outplay a Mushasi or a Jean Bart. You can’t outplay a Black, assuming its captain is not braindead.


PS: the buffs make some weird things possible:

Also, there are good games when I can avoid enemy destroyers:

Dá Róng and New York bots

I saw a mission called “dragon dance ship” in World of Warships. It was a long, 3-stage mission and I didn’t care for it for long, since these missions usually get done during normal play. And indeed, its first and second stage did. But the last stage did not progress.

I checked the almost complete mission and it offered “Dá Róng”, which I assumed to be a rare ship. “I should get that” – I thought and checked the mission. It needed 250 secondary gun hits. Destroyers have no secondaries. I checked the tech tree and found that I have a T4 US battleship. The mission wanted T5+. With a few free XP, I bought the New York. But how chould I get into secondary gun range without sinking?

By playing against bots. Most missions can be completed in co-op “battles” where you kill bots. Bots are bad. They manage to be worse than some of your teammates in random. My stats are correspondingly horrible:

Wait! 13 battles are about 3 hours. Did I farm bots for 3 hours for a ship I didn’t even know? No, my computer did. I just started the game, set the autopilot and did chores. Every 4-5 minutes I adjusted course and set priority target for secondaries. Also, if there was a battleship nearby, I made sure it won’t sink me:

Finally I got Dá Róng, who wasn’t a ship, but an elite captain:
Since he is a very good destroyer captain, having +50 HP/level on the +350 HP/level skill, I started to level up the Pan-Asian destroyer line. It’s currently on tier 5. When the ranked season is over, I’ll play the destroyer lines I didn’t max out. At the end, I’ll have all researchable destroyers in the game.

Story aside, the point of today is that co-op battles aren’t useless. They can be used to complete tasks that are too hard to do against players.


PS: I had some time for ranked battles:

Do random battles matter?

The post was motivated by a debate with Stawek about the Warships randoms that are “ruined” by Hakuryus. But we can talk about League of Legends normals, World of Warcraft random battlegrounds and any similar stuff.

My position: their balance and outcome doesn’t matter, because you can’t lose anything. In a ranked Warships, League or WoW rated BG you can lose rating if you lose a game. Therefore any glitch or unbalance that makes you lose is rightfully causing player outrage: you want to compete play the game as it is, but you can’t, because the devs screwed up. Please understand the distinction: the game is still fun to play, but it can’t be played competitively and that’s frustrating.

But if defeat has no consequences, than you have no reason to care if you lose. Especially if your winrate remains near 50% anyway. If the game by itself fun, then go play it. If it’s not, don’t. Simply stop playing until the patch or forever if it never comes. I quit EVE after they allowed nullsec entities to take over highsec markets. Not all games are made for you.

Because of that I had no problem with Hakuryus racking up stupid amount of damage in randoms. Neither I had any problem with me massacring them with my Grozovoi. It was all a pointless fun and everyone, including the sank battleships got their XP and credits.


About the current state of warships. I’d see a problem with 8.0 going ranked, but it didn’t. I see even more problems with the hotfix that is aimed to silence the outrage instead of considering the whole game health. They made even more problems than they solved. Why? Because with the hotfix changes, the Grozovoi went from “laughably overpowered” to “game-breaking overpowered”. If it goes T10 ranked as it is, it’ll be “AA Grozovoi or 6x report” for destroyers. The constant AA was buffed which was already the main tool of Grozovoi. It has 180% sector reinforcement (150 for cruisers) and 3x powered DefAA and it has 5 consumables!!! An AA Grozovoi and a CV can easily push a side facing 2-3 surface ships. The CV can sink the big ones, permaspot the DDs while the smoked Grozovoi kills them while the enemy CV can’t go anywhere near it.

My solution would be to remove defAA from all destroyers, make them unable to reinforce sectors, but decrease their air detection range and remove rocket planes. This way DDs and planes couldn’t touch each other.

Last ride of the Mahan

I can’t remember when I last played my Mahan. I’ve abandoned US destroyers long ago for IJN. But playing so much with Grozovoi reminded me how I got it: by paying free XP for the whole Russian destroyer line and using elite XP for the captain. It was a good choice, but an expensive one.

Before the patch I played the old carriers so I can sell them for free XP, despite I didn’t like the gameplay. Just for the free XP. So I realized that I could “create” more free XP in form of opportunity cost by leveling up both US and UK destroyers as I’m exclusively playing destroyers since I’ve sold my carriers.

There is no better time for that than now, when captain respec and module demount is free. So I dusted off the T7 US destroyer Mahan and played one game:

With it, I had full XP to buy the Benson. I even had XP for the C hull, so the Mahan is now elite. Then I sold poor Mahan. I prefer to keep my port clean and demount is free, so if I’d ever need it (very unlikely), I can just rebuy it. I cleared the captain’s specs for free, now I have a 19pt and 2x 11 pt US captains in reserve. I don’t remember how I got them.

I still had a Nicolas, a T5 US destroyer, with a special captain William F. Halsey on it. I sent it to one win for the 200% XP that will serve as elite commander XP. Then I sold it and moved Halsey to the Benson. Fitted it and got it one win. From the XP gained, I bought the B hull for more HP.

Then I turned to the British line. I had a Jervis I regularly played. It had over 400K XP!!! Since I didn’t research it but got it in an event, I assumed it’s not in the tech tree, but it is. What a waste. I sold it and bought the Lightning after using the 200% XP for the first win. I put the only British captain I have to the T5 Acasta I got also in an event and sent to one win (respeccing is free). I did OK, I guess:

Then I sold the Acasta and put the captain to the T6 Icarus, which was also gained in an event. I put modules on it (never used before) and sent for one win. Then sold it. Demount is also free now. Finally the captain was placed on the Lightning and it was fitted and sent for one win.

So I’ve consolidated my non-IJN ships into these:


PS: oh and my Shima is still hopeless against CVs:

Patience? No way!

Warships update to those who believe that destroyers outside of Grozovoi are hopeless against Hakuryus (click):


Isey wrote a post on the upcoming game Anthem. He loves it: “I wanted to stop playing, but couldn’t. And that should tell you something. Especially considering the content was around 2 hours of quests (estimate) and then a repeatable “dungeon” (called “Strongholds” in Anthem) which I did over. And Over. And then upped the difficulty and did it over. And over. The backdrop is incredible. Immersive. It’s fun. The things you see, do and play in the game is very fun. The shooting feels good, the flying is great, and the kill / loot / equip / kill cycle works well.”

He finishes his post with: “it won’t be perfect at launch, I already know that. Most live games aren’t. Not letting people see/play it first would actually result in better sales I bet, and a better future for Anthem. … I believe that it will be a solid game and foundation for years to come – if people give it the time and patience to become what it needs to.”

What the hell? Why should I give “patience” to a product that I’m paying for? Hey, buy this TV set, it has no sound, but we’ll install it later. Or: buy this car at full price, advertised with Air Conditioning but it will come a year from now in a paid upgrade. No salesman would dare to pull this crap. But for some reason video games do and players tolerate this behavior. Even encourage each other to pay despite it.

No way! I expect a product to work as advertised when sold. Is it not perfectly balanced? Fine, but then don’t start the competitive content at launch and advertise the delay. Is the client freezing? Is the avatar fall trough the ground and keep falling forever? Is it get stuck in an animation? Many of the assets are placeholders? Then don’t ship it! Give yourself enough time to complete your product!

However the above is just moralization if I don’t put my money where my mouth is. I’ll do. I won’t buy Anthem nor any other game which has bad reviews by beta testers for bugs, inability to log in, glitches or game-breaking imbalance. There are always haters, but their reviews are … hate. Like “they drawn it wrong” or “itz boooring XD” or “i got lost and cant complete dungon”. I ignore these as morons and slackers whining. If it’s not your type of game, don’t post bad review, just don’t play. I won’t go to a high APM RTS game and then hate it for the annoying micro. I know that I hate micro, so I won’t play at the first place. But when players have legitimate concerns in droves, I tend to not buy. If the game is good, it’ll have a small devoted playerbase who will slowly outnumber those who try, hate, quit.

You can ask for my patience. You can ask for my money. But never both!

Morons and slackers whine instead of adapting

I’m glad I’m banned from World of Warships subreddit (for proving that star savers do not exist), because they are currently an absolute disgrace:

Save for one historic video (about carriers), every single post is crying over the new carrier mechanic in the game. They think it’s broken and there is nothing they can do to counter a half-decent enemy CV player. Especially if they play destroyers.

In the meantime I’m winning games left and right and having so much fun that I delayed playing ranked. What I’m playing? A destroyer, of course. Here is a totally accurate video of my gameplay from the point of view of a nearby Grosser Kurfurst. Boyscout promise this is how it happened.

Jokes aside, I don’t remember having so much fun in World of Warships than with my Grozovoi now. Even in defeat:

The morons and slackers are unable to respond to anything productively. They just whine, cry and beg. Sure, the carrier situation isn’t optimal. But it’s nothing like day 1 Worcesters and Harugumos. There is effective counterplay and it’s not “don’t play” like it was against radar cruisers.

The most important way of coping would be playing in the ranked season, where no CVs can participate. That’s what I’m supposed to be doing instead of slaughtering “undefeatable” Hakuryus. But it’s so much fun (click):

Granted, reddit isn’t representative to the playerbase and – exactly by banning me for statistics – WoWs reddit proved to be a hive of idiots. But still, it annoys me that people are so horribly unable to solve any problem thrown at them, even in a video game, even when the solution is spelled out to them and all they had to do is adapting.

Please note that the above do not mean I’m happy with the state of carriers or that I don’t find some feedback proper. I just don’t think that the sky is falling and that this is reason for quitting the game or not playing or whatnot, due to having both counterplay and an intended CV-free playground for competitive people.


PS: I play a little ranked every day:

The best AA ship in the game

You could see a bunch of battles where my Grozovoi shined.

In the weekend, I added more, despite I could barely play:

My point today is that Grozovoi – and not Minotaur, Worcester or Des Moines – is the best AA ship in the game, despite its on-paper air defense power is mere 47. Yet it can apply AA so much better than in an actual battle, so it kills more planes and win more games in a CV-heavy environment for the following reasons:

  • It can move to where the CV will strike: Grozovoi can freely roam the map, don’t have to care about giving broadside to battleships and such. Cruisers have to move according to cover. A DM sailing in open water won’t live long while spotted by planes.
  • It can switch sectors in 4 seconds and can turn fast, so enemy planes are practically always in the reinforced sector. You can’t do that with cruisers.
  • Has 4(+1 with superintendant) DefAA consumables, in a slot that can take nothing else.
  • It can be specialized to AA without becoming otherwise useless. Basic and Advanced Fire Training skills (3+4 pt) are next to useless to cruisers as they have bigger guns than 139 mm. However they are must-be skills for any Grozovoi. Its guns are fast and fast-turning, so it doesn’t become useless if it doesn’t take gun upgrades. (See no CV battle report at the bottom.)
  • It rarely faces a non-AA specced counterpart: an AA specced cruiser is hopeless against a gun-specced one and will face such in every battle. But other Grozovois are rare and facing other destroyers it’s not a big difference. A Shimakaze, Z or Yueyang dies just as easily to an AA Grozovoi as to a gun-specced. Harugumo kills them both. Gearing is the only one where spec makes difference
  • It brings a hopeless destroyer to the enemy: if you bring an AA cruiser, that’s +1 cruiser to the enemy team, due to matchmaking. Sure, it can be a Hindenburg, but those are rare nowadays. But there aren’t many AA destroyers, so if you bring one, that’s +1 rocket plane food to the enemy.
  • AA Grozovois are rare, so most CV players didn’t have to learn how deadly they are. I’m regularly focused by CVs due to being a lone little destroyer with no AA cover – in their dreams which are about to be shattered.
  • Other AA ships can actually be killed by a CV who is ready to waste planes. It doesn’t matter if you kill a squad if you eat the torps afterwards (picture from reddit). A Grozovoi can’t really be hit by torpedoes or dive bombs and can outheal the rockets. So a CV can spend all his planes killing you and you’ll still be fine.

If you don’t have an AA Grozovoi, it’s high time to get one!

PS: no CV game performance:

Weekend minipost: carrier changes totally killed destroyer gameplay


Granted, this needed a particularly retarded enemy CV who ignored the Shima torping ships left and right and for some bizarre reason wanted to sink me and the Mogami I was protecting. And we wouldn’t have won without the Uniqum CV either because the rest of the team was horrible, the whole C-side died in no time. The Worcester, the Mogami and me pushed A side while the Shima was retreating and constantly torping. Then we pushed mid and killed them all, me capping all 3 points. This was a particularly great battle.

So this is how Worcester players felt on patch day!

I wrote how I will focus on ranked. Well, I got sucked away by an absolutely guilty pleasure:

There are two carriers in most games. AA is way too overpowered. This makes Grozovoi a stupidly overpowered ship. Like Worcester was for a week. Or Harugumo was … always. Not only it has very strong AA, it can switch sectors in 4 seconds and can evade most torpedoes and bombs, while it’s able to outheal rockets. Carriers have absolutely no chance against her. To make my situation even better, the big ships gather up for lemming trains, leaving large places of ocean for me. No one dares to sail alone, except me, as I can handle planes and enemy DDs (except Harugumo, but that goes without saying, that thing can 1v1 a cruiser). So day one goes in God mode for me. I only lose if there are no carriers, or I do something remarkably stupid, like trying to cap. Or… have 200K damage, 30+ plane kills and still lose due to moron lemmings:

I’ve tried out the new carriers, because they offer steel and coal as new ships. Bleh. Absolutely hideous twitch gameplay. A few games were enough to make my decision:

Carriers and ranked season 12

I hate few things more in video games than multiple changes in one patch. One reason is that they all tend to be buggy and trying to fix these tend to overload the dev team. Also, the bugs can intersect, a change in one system can cause trouble in another but now it’s obscure which one is broken as both were changed. Blizzard made a wise choice in making a pre-expansion patch that rolls out the systemic changes, fixes its bugs and tune it before they roll out the expansion with its new content.

The other problem is that I can’t always play 12 hours a day. Then – after this crazy period – comes the lull of everything is normal. How much better it would be if they’d roll out the changes in 2 weeks increments.

Wargaming did just this nonsense. With 0.8.0 they roll out carrier rework, change the detection system and Season 12, which is a real season with no irrevocable ranks under 10 and 4-5 stars per rank. This weekend I can barely play.

First thing first: what did I complete from my carrier rush plans? I’ve fully researched the modules of Lexington, so I’ll receive a fully researched new Lexington. Also:
I didn’t buy the poor thing upgrades and played one co-op for the free steel:

However I assigned all of my carriers a captain, so they’ll receive free respecs.

Updated after patch: Currently – along with 6,8,10 IJN and 6,8 USN carriers – I have

  • 1.86M free XP (had 1.53M)
  • 4.9M elite captain XP (had 4.54M)
  • 382M credits (had 370M)
  • 4780 gold (had 4780)

After the patch I wanted to test new carriers and new AA. I will probably do it in a few games. However I’ll “have to” focus on season 12. Testing new plays isn’t as important as playing competitively. I will buy a permanent camo to the Yugumo, equip torpedo reload booster and flood the bonus zones. Because in their infinite wisdom, Wargaming decided that they do the competition in a new game mode.

I can barely play on the weekend. I will play more next week. I plan to rank out in reasonable amount of games. Then I’ll test carriers and AA.