Patience? No way!

Warships update to those who believe that destroyers outside of Grozovoi are hopeless against Hakuryus (click):

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Isey wrote a post on the upcoming game Anthem. He loves it: “I wanted to stop playing, but couldn’t. And that should tell you something. Especially considering the content was around 2 hours of quests (estimate) and then a repeatable “dungeon” (called “Strongholds” in Anthem) which I did over. And Over. And then upped the difficulty and did it over. And over. The backdrop is incredible. Immersive. It’s fun. The things you see, do and play in the game is very fun. The shooting feels good, the flying is great, and the kill / loot / equip / kill cycle works well.”

He finishes his post with: “it won’t be perfect at launch, I already know that. Most live games aren’t. Not letting people see/play it first would actually result in better sales I bet, and a better future for Anthem. … I believe that it will be a solid game and foundation for years to come – if people give it the time and patience to become what it needs to.”

What the hell? Why should I give “patience” to a product that I’m paying for? Hey, buy this TV set, it has no sound, but we’ll install it later. Or: buy this car at full price, advertised with Air Conditioning but it will come a year from now in a paid upgrade. No salesman would dare to pull this crap. But for some reason video games do and players tolerate this behavior. Even encourage each other to pay despite it.

No way! I expect a product to work as advertised when sold. Is it not perfectly balanced? Fine, but then don’t start the competitive content at launch and advertise the delay. Is the client freezing? Is the avatar fall trough the ground and keep falling forever? Is it get stuck in an animation? Many of the assets are placeholders? Then don’t ship it! Give yourself enough time to complete your product!

However the above is just moralization if I don’t put my money where my mouth is. I’ll do. I won’t buy Anthem nor any other game which has bad reviews by beta testers for bugs, inability to log in, glitches or game-breaking imbalance. There are always haters, but their reviews are … hate. Like “they drawn it wrong” or “itz boooring XD” or “i got lost and cant complete dungon”. I ignore these as morons and slackers whining. If it’s not your type of game, don’t post bad review, just don’t play. I won’t go to a high APM RTS game and then hate it for the annoying micro. I know that I hate micro, so I won’t play at the first place. But when players have legitimate concerns in droves, I tend to not buy. If the game is good, it’ll have a small devoted playerbase who will slowly outnumber those who try, hate, quit.

You can ask for my patience. You can ask for my money. But never both!

Author: Gevlon

My blog: https://greedygoblinblog.wordpress.com/

5 thoughts on “Patience? No way!”

  1. “it won’t be perfect at launch, I already know that. Most live games aren’t. Not letting people see/play it first would actually result in better sales I bet, and a better future for Anthem. … I believe that it will be a solid game and foundation for years to come – if people give it the time and patience to become what it needs to.”

    I have a fundamental problem with that statement. He wants the game to succeed so badly (because it’s his favorite genre), that he would be fine with Bioware putting out a half finished product without a Demo, that people would be baited into buying due to marketing and hype campaigns from their “EA GameChangers” team.

    Before the demo, I would have probably given Anthem a shot and wasted 60 euros. After the demo I can safely pass because I found the mouse controls abysmal, performance was pretty shite and the console UI nearly made me punch through my screen. The team saying “these issues are fixed in the final build, don’t worry guys” will not cut it, sorry. Maybe do another demo with that final build after launch, but there’s no way in hell I’ll buy a half-finished product, trusting that eventually the finished thing will land before I lose my patience and/or interest.

    Liked by 1 person

  2. Not entirely true but I see your point. I wasn’t advocating for a broken product, moreso that games evolve from launch. The internet-rage first think/research later community (check out youTube videos about the possible – not factual mind you – possible monetization and that proves my point). I have sunk 100+ great, fun and rewarding hours into BFV and it’s still patching, balancing and improving – adding content. That’s the same cycle I’m hoping for for Anthem. That it launched well and constantly improves with data and feedback. I’m not a blind fanboy, I was questioning their decision to demo a 6 week old build of a game that they knew wasn’t “perfect” and the impact that could have on sales. Better to launch a more finished product.

    Like

  3. And you just proved my point. They have already improved KBM controls (demo is still a 6 week old build with tweaks) so your pass on an old version of th product is exactly what I guessed would happen.

    Like

  4. @Kestrel: nope, you need better things to do with your time than reading posts you don’t like. Most of them are given away by their titles, the rest by the first 2 sentences. You don’t actually have to read the rest.

    Liked by 1 person

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