I play a lot with this game and here is my closest defeat in the “defeat 7 AI on Hard with Domination Win only while they are allowed to win other ways”:
I really believe that Northgrad has something to rise it over the flock of RTS-es and make it a success. However the horrible UI ruined this mechanic and made it a frustrating nonsense. To explain my point, I restarded the game until I got a food-rich starting pocket and set up a testing colony:
I checked its summer (March – November) and winter (December – February) productions and consumption:
- Simple villagers: 4-3
- Farmers: 5-3
- Fishermen: 4-4
- Hunters: 4.5-3
So far, so good, the specialists are actually better than this due to upgrades and silo bonuses. But 4-3 what?! It’s clear that 4 is bigger than 3 and the total production – consumption went from +18 to +8 due to the winter. But what the hell these numbers mean? To figure out, I stopped the game right when winter hit and when ended and wrote down the total number of food and wood:
- Food went from 232 to 359, so I collected 127 units during the winter, while my net increase (the number in the top line) was +8
- Wood went from 579 to 651, so I collected 72 units, while my net increase was 5
If we divide these numbers, we get 15.9 and 14.4, which are close enough to be rounding errors. Now that I know that I have to multiply the consumption minus the winter production with approximately 15 and have to stockpile that to make it trough the winter.
So a villager produces approximately 20 food per month. But for some weird reason the UI doesn’t tell us that. It tells us “4” which is a meaningless number. Without doing this test, all I can do is wish and hope that I stockpiled enough, making it frustrating instead of challenging. All they had to do is use the monthly value instead of this whatever internal unit they are displaying.