But I don’t care. My point is “well done”. If you cheat in a casino, you are banned from all casinos. You default on one loan and your global credit score is damaged, other banks can see it and don’t give you loan. But if you cheat in a video game, or hack it and damage it or behave horribly in chat, the worst thing that happens to you is you are banned from that one game.
This is a bad approach from the developers, because this allows the cheaters to simply move another game. There they cause mayhem and they have no reason to ever reform because there is always another game.
I’m surprised that game companies let troublemakers keep on playing their own other titles. That’s just dumb. But I go further. Game companies should create shared anti-cheat, anti-hack and anti-asshattery systems, suspending players from all games if they misbehave in one. After all, breaking the real-world contract that you click OK on is not an in-game behavior, but a human behavior outside of the games. If you buy gold in WoW, you should get a one-month suspension not only from WoW, but also League of Legends, protecting that game from you buying account training. If you called your teammates racist slurs in LoL, you shouldn’t be playing World of Warships either, since we don’t want your slurs here.
Video games are bigger industry than casinos. So let’s take them seriously already and make some shared security services.
Before you’d mention the political censorship of Silicon Valley, I see no problem, because video games are not places for political speech. If someone annoys a WoW Looking For Raid group by quoting my own pro-Trump speech, I won’t care. He should be shooting the boss and try to outdamage the pet of the MM hunter instead of babbling about immigrants. This isn’t Twitter which is explicitly made to allow people share their views. It’s a video game!