Speedruns

On my post about lack of enthusiastic bloggers, Shorassil commented that there are speedrun competitions in almost every game, with third party ladders and the participants put significant effort in being better.

This is hands down a game. If you use a toy to a structured competition, you have a game. These players are players as opposed to the toy-abusing lolkids who dance naked on the postbox. I wish every speedrunner to have lot of fun doing this. But I won’t join.

PyDuck explained in a comment under the same post why: “the first time you do something you feel like a scientist. The second time like an engineer. The third time like a technician.” The speedrunners derive their joy from perfecting execution. Good for them. It’s a valuable skill – for people who aspire for “technician” class jobs. It’s not an insult or an offhand comment. Civilization would collapse overnight if such workers would all disappear, while it could continue to work on its current state if everyone else did. Scientist and engineer types are needed to advance humanity.

But it’s still not my cup of tea. I’m a scientist type, having to do some engineering work and I like it this way. I won’t do speedruns.

But games could and should implement more speedruns. They don’t have high development costs and they satisfy a significant part of the players.

Author: Gevlon

My blog: https://greedygoblinblog.wordpress.com/

8 thoughts on “Speedruns”

  1. This is hands down a game. If you use a toy to a structured competition, you have a game. These players are players as opposed to the toy-abusing lolkids who dance naked on the postbox. I wish every speedrunner to have lot of fun doing this. But I won’t join.

    If you put 4 sticks in the ground and kick a coconut competitively you just invented football/soccer/what-ever-clone a multi billion businesses.
    If you mark an 8×8 field and use 6 types of different looking stone 16 stones for each player you just invented chess … people brains in 2600+ matches burn as much as athletes bodies in physical sport, they get sponsored and shit.

    if you are a “science type” why are you concerned with rating or competition? a idea takes seconds, hypothesis jump up the mind in milliseconds … you still have to do to the grind work to formulate a thesis and make the approach easy to follow so other scientists can rerun and peerreview your shit. The University rating system on ideas is BS too! taking referencing of papers and throughput of papers as a measurement. you can’t really compete in the idea field … most best ideas came in fringe minds mostly in isolation on their own.

    the science in chess is past 2 decades of learning everything others have thought up and really understanding that. meaning you have to implement it under pressure, before you even can start the science part and finding something new. Like liberals and conservatives you need openminded creative people to come up with ideas and you need orderly structured people to implement and run companies on the ideas.
    football is rigged there is some science … but if you have a somewhat good body, unique enough and likable face with a unique haircut … you just got into any 10% top.
    in speedrunning it is time within the anti-cheet ruleset.

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  2. I would like to suggest not hands-on speedrunning, but TASing (Tool-assisted speedrunning) for you. It does not require perfect twitch reflexes, it actually needs deep programming and technical knowledge of certain games. Frame manipulation to fix the pseudo-random outcomes. Finding new specific glitches in the programming that open up new possibilities. And so on. It still requires some repetition, but it is about the same repetition that you would experience in any other match or run based game.

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  3. One of the cool things about the whole speed run community is that there is actually space for “scientists” and “engineers” . Yes, there is an aspect of repeating your performance that is necessary for you to achieve records, but the real big shifts happen because people invest a lot of time researching new routes / glitches in order to optimize your run, and then even more making sure that those routes are humanly doable in the most consistent way possible. There is also the whole “TAS” side of things, where you optimize a bot/emulator to run the game as fast as possible with perfect inputs.

    Not sure you watch too much Youtube, but if you have some time, check some of “Summoning Salt” videos. He breaks up the record progression of multiple games over the years, and you can really see how significant the whole “scientist & engineer” aspect is.

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  4. I do disagree. First Call it specialist or generalist. Specialist is = repeating a game over and over again. Generalist = playing dozens of games often simultaneously to become decent inn a lot of these games quicker but not top of the pack.

    Good thing of wows: you have stats. In the NFL you have the saying: you are what you bring in tape. No excuses, no external reasons. No chitchat. You are what you bring on tape. Period.

    You have over 3k games in wows, needed almost 700 to rank one. You are a specialist in wows like an other player could be with this huge time invest. If you do want to break the meta:

    1. Guide to speedrun to T10 to get a shima before next season.
    2. Guide speedrun learning the skills needed to rank out with training in random.
    3. Time to speedrun farm xp/signals etc. Too out supplies before season starts.
    4. Guide speedrun to rank 1 in fewest games possible.

    A scientist doesn’t bunny hop Rionew areas every other year. He specializes – and expand the edges of unkown undone in his area. And doesn’t post “look mom I can bash m&s in a non elo pvp matchmaker” nonsense.

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  5. @Maxim: That’s true. I am learning a lot from technicians, they are really worth listening to.

    But this is a constant struggle among scientists, engineers and technicians. The first two tends to look down on technicians, and technicians tend to have an inferiority complex and resent scientists and engineers.
    But if I can leave my mood of “You don’t know anything about physics” and the technician can leave his “You can’t even tighten a screw properly” attitude, there is really a lot to gain.
    I remember when I asked a technician something, and his reply was: “Even a monkey could do it!” So I replied: “Well maybe a monkey can, but I’m a physicist, so could you show me?” He laughed and showed me how to do it. But most of the university educated people will react badly to such comments from technicians.
    They really should teach this in the universities and trade schools for both sides, because apparently it is not evident to behave like this.

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  6. Personally I enjoy the routing part of speedrunning. Especially in more open world games there’s many, many options and gameplay mechanics to consider. In TES:Morrowind there’s so many spells and you can find uses for the most obscure of them. You can keep doing the “scientist” work and continually improve the route and your time without needing to grind.

    Also in open world games there are many categories, so there’s even more room for scientist work. Again in TES:Morrowind there’s any%, all main quests, all expansions, reaching the highest rank in individual factions and so on. Even after perfecting the route for a given category you can come up with a completely different route for other categories.

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