Those who read this blog remember that I played WoW together with my girlfriend. She still plays WoW and shown how she “chooses” in the various Azerite rings:
Yup, an addon calculates the power level of the upgrades. In the top left corner you can see the current and the optimal value of the item. She was cleaning her bag, putting on various items and checking nothing but that number in the corner, throwing away those who scored low. She overridden this number only one time, kept a piece that created a puddle under her because in stationary fights where you can stay in the puddle, you constantly get lot of stats and it’s good. So she kept that item for a few bosses. But that’s because she is particularly interested in new methods and not because she needed to do so. I’m sure that the point-optimal item would have provided 99% of the DPS on stationary fights.
It doesn’t really matter what options and sidegrades the game devs provide, certain data wizards will find the optimal, publish it and someone writes a tool to quickly implement it. All you – the player – have to do is blindly follow it. Or be considered a dumbass.
Competition plus predictable challenge removes choices. There is a perfect choice and you do that or fail. The other choice is just as non-existent as eating street dust. I mean you are capable of sweeping it up and eat it, but why would you do it?!
Choices can only exist if you are capable of choosing your content too. Fitting your spaceship in EVE were valid choices and fitting for maximum DPS (blinging) usually ended in horrible loss reports.