I’m talking about games that are built on a completely hopeless idea, like Zeal.
Zeal is a 3rd person Action RPG where you don’t need to level up and gear up your characters, you just pick a class, make a build and jump right into the action!
— Up to 16 playable classes
— Arena mode of 1v1, 2v2 and 3v3 with ladder system
— Battlegrounds, big scale fights that ranges between 5v5 to 20v20 depending on map with interactive objectives such as Capture The Flag or Defend The Base.
— Dungeons: An action-packed PvE mode with different difficulty levels.
— Conquest Mode: A massive map with 35 teams of 2 players fighting for dominance until a last team is standing.
— Story Campaign which can be completed alone or with up to 2 friends.
None of these is bad, per se. But they are industry standards. Every MMO has classes, arenas, battlegrounds, dungeons and scenarios. No gears and levels are standard in MOBAs and FPS-es, and while they are a weird choice for an MMO, level and gear scaling WoW is practically the same thing with some cosmetic gear and levels.
Ergo, we have a game that offers absolutely nothing new. On the bad side it offers all the new-game problems from bad graphics to unbalanced classes. But even all of it are ironed out, the perfect version of this game would still be worse than WoW.
Please note that I didn’t mean “in my opinion”. In my opinion the Black Desert gear upgrade mechanic is horrible. But it’s fundamentally different from WoW’s and I understand that some people like it better. But with Zeal nothing different. It’s like a rusty sword and a shining one. They are both swords, but one of them is shiny.
Let’s say I’m not surprised that the Kickstarter is failing and has 57 average players. Were these people not thinking? Is there no formal training for game developers?
If we excuse them as dumb enthusiasts in a garage, what’s the excuse for ArenaNet who thought that and WvW becomes a Major Thing, including an esports franchise. What? How could anyone with a brain think that Server vs Server can become anything but server hopping. Players always switch to the winning or more rewarding faction instead of fighting it out. Always! Not me saying it, but every single experiment. Remember Tol Barad win-trading? Those were the days, but they only lasted for a week and Blizzard never expected TB more than a side-activity.
And people are still crying over developers losing their jobs? These people don’t know the very basics of their profession. Crying over their misfortune is like crying over the engineer who – after years of dreaming and hard work – fails to create the Perpetuum mobile.