The responses show that they still don’t have a clue why wardecs are completely broken. To understand, we must see that there are many similarities between highsec and lowsec, like no system ownership, NPC-owned stations that let everyone dock and no bubbles which make large fleet battles impossible as the weaker side can always run. So both zones are good for small groups. What are the differences between highsec and lowsec:
- Better ore in lowsec
- Better LP rewards for L4s in lowsec
- L5 agents are available in lowsec
- Valuable blueprints from lowsec incursions
- Higher level grinding and exploration sites in lowsec
- In highsec CONCORD and faction police come to your aid if attacked by a player
#1-5 are all “lowsec is better”. That’s crucial: lowsec isn’t “different” from highsec, but better. Safety is the only thing that makes people play in highsec. You have absolutely no other reason to play in highsec instead of lowsec. If everyone would become nice overnight and never attack anyone without consent, highsec would be totally depopulated as missioners, miners, incursion runners would move to lowsec for better rewards.
Wardec take #6 away. You can now be attacked, just like in lowsec. If wardecced, you should either move to lowsec for the better rewards, or don’t log in. So even in an ideal world, where players are motivated and capable of fighting, wardecs make highsec redundant. In this ideal world, no one plays in highsec, since there is no point: you’ll be attacked anyway, so why not take the better rewards of lowsec?
Of course we aren’t in the ideal world (as evidenced by the fact that I can’t play EVE thanks to CFC Falcon), so players don’t fight back, they just log off.
Wardecs should be limited to corporations that have structures in space. If you only do what you could do in NPC corps, you should have the same protections as NPC corps. (maybe with the NPC tax rate too)
PS: this is too funny not to share: