The best advice for World of Warships

Don’t chat!

That’s all. Don’t chat! That includes not reading the chat. Why? Because it has multiple negative effects and zero positive:

  • You waste time reading and typing
  • You waster your mental energy too. No matter how a-social you are, the less-than-nice players will get to your nerve
  • Your chat wastes the time of other players. Also their mental energy.
  • Writing orders or pointing out mistakes give you the false hope that players will do better, so you keep doing what you’re doing, assuming they will change. They won’t. You need to change. Yes, if you already reached point A and the next destroyer is 3/4 way, you should leave and go where one has to be, typing him to turn because he is closer is like leaving a written note to a cat.


If you have problems not reading the chat, stick a yellow post-it on the chat area on the monitor. You will only miss abuse and general retardation. Oh, and idiots giving you idiotic ideas, like going to cap against a Worchester or spot against a Harugumo.

This isn’t the longest or most elaborate post of mine. But probably one of the most useful and actionable. Put it to good use!

OK, you can sometimes write simple messages like “I go A” or “being radared”, but maybe even that is overkill.

Author: Gevlon

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6 thoughts on “The best advice for World of Warships”

  1. Gevlon, I think I should share with you very old, but I think forgotten system.

    Back in the days of Neverwinter Nights (this one ) multiplayer servers, there was this neat feature implemented there. Each voice had prerecorded messages like “follow me!” that you could acess via key shortcus, iirc you clicked V to open voice menu and then you navigated there through other keys, so f.e combination of V-E-G would give “Greetings” message.

    Now the ingenuity of this system, is that it covered EVERYTHING you would like to tell to complete strangers “Group up” “Follow me” “I need help” “I need buff” “Lets sneak” and so forth. And the best part is, it had complete localization, so if you played english version of the game and used “Good day” combination, german player would see/hear “Gutentag”which ensured that you could communicate even with foreings that dont speak english.

    I wonder why modern multiplayer games dont implement such system, (with removal of in-game chat, obviously) because I believe it:
    a) Solve problem of toxicity, you cant tell someone to kys if there is no option to do so.
    b) Make team communication even faster and more clear than voice comms, muscle memorising combination for each verbal message is very easy. Its a lot easier to click three keys in a row you have memorised, instead of typing whole sentence or calling on comms.
    c) It helps to integrate multinational multiplayer, chinesse player no longer have to known english to communicate with his american teammate, as long as game has chinesse localization.
    d) Its not expensive, nor complicated solution.

    What are you take on such system? Why do you think more games dont follow Blizzard heartstone example and build on it?


  2. @Anon
    Some reasons people stay away from these systems are
    1) Big design overhead. You basically need to design an entire new communication language.
    2) Less engagement potential with new players – one more thing to learn.
    3) Toxicity is a non-issue for most current devs, as most projects don’t really survive long enough for toxicity to become any sort of a factor.

    All in all – big cost for very small real gain, compared to just letting people chat away with some maturity filters.


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