The current World of Warcraft expansion is reaching its end. Players who farmed countless hours for their artifact weapon ilvl finally reached the max level – along with those who started playing 2 days ago, thanks to the catch-up questline in Silithus. Soon every item will be replaced and the old scenarios abandoned for the new lands.
Which raises the question: if everything old is destroyed and replaced, why do MMOs have expansions at all instead of sequels. I mean why WoW Legion is not left as it is, while a new game appear on the launcher that starts WoW Letskillorcsbecauseweareoutofideas? The players would start at lvl 110 (which would mean nothing) and would access the new lands and not the old (which they have no reason to go anyway)?
Most titles do exactly that. You can play Fallout 4 without ever playing Fallout 3 and you can still play Fallout 3 just as it always was, without being trivialized by Fallout 4 items or mechanics.
Sure the playerbase of the old WoW would decrease, but since cross-server technology is already here, that wouldn’t matter. Remember, WoW has 10x more players than the next MMO, so even if most players would exclusively play with the sequel, players of the old game would still find groupmates.
Like in World of Warships/Tanks/whatnot, subscription time would apply to all games, so you just have to buy the new sequel and keep up a subscription to play with all WoW “expansions”. Some files could be shared for saving space, the exe files could use the same databases.
Wouldn’t it be better?