The problem is that lots of games have no carrier. Going into a carrier-less battle with an AA focused ship is being useless. Poor AA-specced Grozovoi has no chance against a Khabarovsk, neither in clear 1v1, nor if they have equal crusier support. Because of that, no one brings a lone AA ship into a battle, so the matchmaker has no chance to find one into a battle against a premade. The premade members know that they will fight a carrier, since the matchmaker always places carrier against carrier, so they can bring an AA ship for easy air superiority.
The solution for both problem is simple: let players choose if they prefer a carrier or not in their random game, with the switch set to “yes” if you are a carrier yourself or in premade with one. This would have the positive effects:
- If enough players are available, the carriers can be placed into battles with players who like playing with/against carriers, while those who don’t like them can be without them, increasing the satisfaction of everyone.
- You can spec your ship AA and reasonably expect to fight against carriers. Grozovois will no longer be inferior against Khabarovsks since they will win if both of them are supported by planes.
- If there aren’t enough players to cater to the preference of everyone, the matchmaker could still put equal amount of “yes carrier” and “no carrier” players to both teams. So if there is a carrier, both teams will have equal amount of AA ships so the premade won’t be at advantage. If there is no carrier, both teams have equal amount of ships with worthless AA abilities. Either way, if you spec your ship AA without a carrier buddy, you will still not be at disadvantage.