Why? Because I’m not playing. Playing implies a goal, preferably a challenging one that you must achieve by playing well. Without that, you are just wasting time with a toy. In a ranked battle, the goal is to win. It’s not possible to always win, so the metric of achieving the goal is having a positive winrate, increasing your rank. But such goal cannot be achieved in random battles, because the game matchmaking wants to keep your winrate near 50% by giving worse and worse teammates or putting you among 2 tiers higher players. So why bother playing well? It’s like pushing the rock of Sysyphus.
Sure, some people beat the system, the infamous carrier + AA cruiser duos. Their trick is simple: since most games have no carrier, fitting your cruiser against aircrafts is a mistake. You can’t use your abilities without aircrafts around. The matchmaker always gives a carrier to both teams, so if you are queuing with a carrier, you’ll have planes to shoot. The matchmaker can’t find an AA cruiser to the other team because there is no such thing as lone AA cruiser. So unless an opposing duo is found (rare), you have a field day: the AA cruiser massacres the planes of the enemy carrier, letting the friendly carrier sink whatever he pleases.
But other than that, your winrate will eventually reach 50%, so you stop caring. This is another reason why players quit. Why play if the outcome if random. You might win this game, but at the long run, you’ll have your 50%.
This pointlessness leads even me to play recklessly. I mean why shouldn’t Sysyphus spice up his day by willingly pushing down the rock to create a mud avalanche, preferably on someone’s head? So I more and more often try to torpedo something from point blank range. Which is a last ditch effort when you can’t run and not something you should willingly try. But hey, hiding behind an island and popping out of the nothing right front of his nose is fun, right?
Bad behavior sticks. It carries over to ranked battles and create losses. I must not play stupidly even if nothing matters in random battles. The rock of Sysyphus must travel in optimal path up the hill!
Of course Wargaming would be better off not designing their game after a punishment in hell according to the Greek mythology.
PS: I can explain this! I couldn’t leave the corner without it! The game was already won! He was shooting our cruiser!
Mudslide right on the head of Hades! It doesn’t do anything, I’m still in Hell, pushing rocks that fall back, but it’s damn funny!