In every tier, my Japanese carriers had lower winrate and got less XP per battle (which is the game telling how useful I was). If we look at the World data, we see two strange things. At first, I had higher XP with all my carriers than the average player even when my winrate was way below average. This can be either
- matchmaker messing: I got rated high as a player, so my worse carriers got matched too high, so they lost even when they were above average
- rewarding problem: the game rewards activities with XP and credits that doesn’t really contribute to wins, like blowing up deplaned carriers. This is a heated problem because in ranked games being the top XP player of the lost team means no rating loss and such players are usually not the ones who did the most for winning
It’s more interesting that my results are directly opposite of the results of the average player: I always did better with USA and they always did better with Japan. Probably because the average player is better on the APM front than on the thinking front. This gives the following probable projects: a USA carrier guide and poking around the matchmaker.
But for myself, what’s not working should not be pushed. I’m selling my Japanese carriers and retrain my captains for destroyers. Unfortunately I’ve already bought the T8 Japanese carrier, I’ll keep it until its captain is needed and play daily with her, despite her 30% winrate (stock + low APM + horrible luck). The plan is to have the T7, 8, 9, 10 of the mainline Japanese destroyers (there is a side-line up to T8 with lower speed and higher DPS). I’ll also have the T7-10 USA carriers. For now, that 8 ships will be more than enough.
The destroyer play clicked instantly. It’s also strategic, much more focused on thinking than quick aim (torpedoes have long travel time) and focus on hiding and running. For example on the game below the enemy killed 2x more ships than us, leaving only two tiny destroyers alive… in their cap zone: