PUBG community meets reality and it’s what I told them to be

I wanted to publish the Season 2 Hide and Seek results today, but it must wait, because this is just too good to be delayed.

There was a tournament. An invitational one of course, not to embarrass Shroud too much. But the results are still a slap on the face of the “PUBG community” who believe that this is a shooting game and they took it as one. What am I talking about? If you look at the results, you see that out of the 5 games Shroud and his team won 3. They didn’t win the tournament itself though, because they screwed up the other 2 games. The winner was a team with zero “chicken dinners”, but top 5 placements in all games. At least they were humble (not) and the losers were classy (not).

But there is more! Let’s plot the correlation of kills and placement points:

0.4 R2 is barely anything. Getting kills isn’t getting you tournament placement. The best example is the #4 team that ended the game with 0.25 kill:death. But even the third had only 0.75.

This wasn’t a “public game where pros just lolfight”. This was a $100K tournament where they bought their best. And again, this was an invitational tournament where only streamers could run. Imagine that there were other teams that hide and crawl. I’m pretty certain that me and my 3 clones could get into the top 3 in this tournament.

I’ve always told that this game is about hiding and surviving and not shooting. But players from FPS backgrounds insist that it is. Now have at thee boys! Your “god”, Shroud lost to a team with half of their kills.

The culture will slowly change as tournament winners will be teams with good hiding skills and not good shooting skills. More and more people will play like me and they will occupy the high ranking positions. Soon no Shroud worshipers will be in the top 5%. Those positions belong to my followers!

Update here is the kill-placement graph from this ladder, retweeted by the official PUBG account:

Author: Gevlon

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15 thoughts on “PUBG community meets reality and it’s what I told them to be”

  1. when huge money is involved you even hide in FPS to the best of your ability. if you have lead at some point you switch to some form of evasion mode. But people are too stupid to see that especialy the short attentionspan FPS crowd, even if tournement hosts point it out while it happens (they usually complement even good evasion play).
    You will always have “nay sayers”, “cheater”, “cyborg” outcry … no matter how well constructed the argument or sentences are.


  2. Im affraid, you’re missing a cruicial point. Shroud won this tournament in the only way it matters IRL – he won the biggest prize. And it was almost twice as the actual winning team. Simple fact is they were playing diffrent games.


  3. This is a streamer invited promotional tournament and is in no way a representation of competitive PUBG as an esport.
    The point system was laughable and the in-game settings weren’t not the competitive settings that real PUBG tournaments use.
    Also, 70% of the streamers playing in that tournament had not played PUBG in 2-3 months.


  4. High stakes prizes can result in more conservative play. Bonuses have a key role to play in encouraging more entertaining and risky strategies.
    I am not sure I agree with your conclusion. The winners were not all about hiding. They were almost second on kills! Your graph shows 3 populations; Shroud’s team, Hiders and Eliminators.
    The winners were a defensively minded elimination team, second were a hyper aggressive group of killers and third were hiders that actively engaged in getting kills. The best pure hiders were a distant 4th, approximately level with the teams that tried to shoot their way to victory.
    That is your conclusion. You can no-skill your way to being on-par with good FPSers but top tier strategy strikes a balance between aggressive and defensive play.


  5. @Anon: exactly. The tournaments purposefully change the rules to promote killing, because it’s not in the game itself. Of course these tournaments are more and more about a different game that cannot be called PUBG.

    @Dobablo: you are grasping at straws here. If we agree that you can get to the 4th place in a high prize tournament with (badly) hiding and 0.25 K/D, my strategy works. I’d like to point out that they were missing the core element of my strategy: staying away from each other. The 4th still acted as a team, which is clearly bad idea, as more people are easier to detect and if one is detected, all are dead. Team is only good if you are killing (more firepower)


  6. “The tournaments purposefully change the rules to promote killing, because it’s not in the game itself.”

    You know what’s actually in the game? Winning the game. The aggressive team did the most of that. You can’t pick and choose. In your above quote the tournament rules are bad because they promote what isn’t in the game, yet in the same breath you’re using the laughable tournament placement rules to uphold your argument because a team arbitrarily placed higher using that point system. Any sane tournament places a higher value on winning than the one point differences in positions seen in this invitational. The money system proves even the tournament didn’t think the “points” mattered because they literally weren’t worth anything. They paid winners on a staggered scale relative to position with winners earning substantially more (rather than $1 or a marginal amount), as it should be.


  7. @Gevlon, RE: “that’s definitely an anomaly that will be fixed. There is no reason for the prizes and positions to not match.”

    I wouldn’t be so sure about that – the PUBG developers have repeatedly demonstrated that they really don’t care about maintaining the integrity of their game, and they are willing to flagrantly protect/promote whatever draws the most attention to the game and puts the most money in their pockets – even to the point of arbitrarily banning regular players who lack the social following to “matter” financially.

    If anything, they might “rebalance” the game to punish hiding and encourage the more popular aggressive-killing playstyles.

    Or just arbitrarily ban anyone who hides too well and humiliates more popular players by beating them that way…


  8. The Starladder tournament is happening right now.

    The leading team, at this point, is Liquid, who are absolute killers. However, in the matches so far, most of the teams are playing very safe. Aggressive movement and actions are usually punished. The kills are mostly opportunistic or defensive. These players are all excellent shots, so opportunistic shots are taken from secure positions at players who are either engaged in other fights, moving and/or in a bad defensive position. Liquid has been doing very well with a strategy of looting far from the flight path then moving by vehicle to seize a compound near the center of the first circle, where they’ve benefited from not needing to move for a few circles and being able to snipe at players in the process of moving. This has been costing them the last few matches though, as the other teams are now expecting them to be posted up mid circle.

    There at 16 teams of 4 for 64 players. And the circle configuration is different (smaller than standard first circle, larger than standard 2,3 and 4. The blue zone shrink is slower to allow for stand up fights during shrinking) For the most part, there are usually still 16 teams and about 60 players left standing at around the 15 minute mark of each match.


  9. @Gevlon
    Respectfully, I will agree that this is a top tier strategy after it has proven successful over a few of competitive metagame iterations. An off-the-wall bonkers bs can and does take pros for a ride every so often. Most of the time, it is fully countered and of no consequence literally the next season.
    My metric of a successful pvp stat is if it actually gets built upon. Specifically, when you start seeing pros not just solohiding, but somehow making their solohiding an order of magnitude more deadly by utilising their other pro skillz.


  10. @No: please explain why the rules of the game are different from the tournament rules? Why the game does *not* reward #1 position (only +50% BP and rating gain over #2).

    My point is that you can hide and climb high even on a tournament and it’s proven. It’s also proven that position correlates very badly with killing. Sure, nothing stops a tournament organizer to say “Chicken dinner or nothing”, but that’s not the game we play on the server.

    @Randomus: surely not. Why? Because then their game becomes more similar to CS:GO. PUBG differs from CS:GO exactly on hiding. If they change the game to “encourage” killing, people will just quit and go back CS:GO, where there aren’t a zillion cheaters.

    @Xmas: again the same problem. Do those guys even play PUBG? If the rules are changed so much, is it even the same game?

    @Maxim: my goal isn’t to win tournaments. Participants are already top 0.01% players. My goal is to convince ordinary players that they can climb to the top 1% by hiding. I am just frustrated by the comments “your strat doesn’t work because in tournaments played by the top 0.01 by different rules, you don’t see such play”. Now I saw it and it worked. Not #1, but way above average.


  11. The core “take-away” I get from your articles on PUBG is that it really is a case of misaligned incentives. The developers went out to build a free-for-all shoot’em up. The community as a whole really would like for it to be just that. However, in point of fact they failed at this from a scoring perspective.

    I agree that your strategy leads to high scores. But I would suggest that the correct response by the developer would to be to rework the scoring, rewarding survival less and killing more. Not that I would be interested in playing that, but that it would better match the expectations of their customer base.


  12. @Jonathan: and what stops these players to play CS:GO or BF1 or CoD instead? I believe that the score change you suggest would kill PUBG. The trick of PUBG is that the shooter guy always have someone to shoot at: the hiders. Me having 0.1 K/D means that the “rest of the players” have positive K/D. If I’d quit the game, they wouldn’t have that.


  13. Oh certainly it isn’t the rational move for them to make…

    But this is the same game which bans people for shooting (or honking a horn within hearing distance of) twitch streamers…

    I think it is safe to say they lean more towards the social/M&S side than the rational/logical side.

    Maybe the reason they don’t have time to crack down on cheaters is because they are too busy protecting the streamers..


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