I do not know the names of my teammates. I don’t know what countries they came from. I don’t know their genders, ages, skin and hair colors. I don’t care. I’ll probably never meet them, I’ve never chatted them about anything but PUBG strategies.
Socials would call these “using other people as objects”. This wouldn’t be wrong, however it implies one-sidedness. There is none, they use me as an object just as much as I use them. We want the same goal: getting higher on the PUBG toplist. We both perform the optimal strategy and one of us lives longer than the other, “carrying him” to higher position. Of course – as the game has huge luck factor – it’s impossible to tell who will live longer. Player skill helps with reaching really high positions, like #2-4, but nothing helps against finding no car and being hit by one, or simply going to a very safe looking house and finding a squad inside. Nothing helps against dying at the bottom half that could ruin the position by giving more negative points than what 2x #2 could fix. But having even a total newbie on the team helps this scenarios, turning a #40 position into a #10. So even when a top player is in duo with a total newbie, both get rewards.
Having a team is having common goals. It’s about mutually and consensually “using” each other as tools for our goals. It’s not about liking or knowing each other, it’s not about hanging out. It’s about goals, nothing else.
We will dominate the top charts. Anyone joining our group will be in the top 1000 (assuming intellectual function over a prion-ridden cow). This needs a team. It doesn’t need friends (even if Steam calls the feature “friends”).
If you want to reach higher in the most popular game than all the famous “l33t” streamers, join (by adding Gevlon as “friend”). You won’t get lovely human feelings, but you sure as hell will get results.