The reason is probably the recent graphic changes that broke low-quality screen-reading bots, making the said bots mindlessly keep ratting while being destroyed by a small group. The thread is full of angry players who don’t understand why such obvious bots exist.
It’s without saying that botters bring nothing of value to any game. On the contrary, they often RMT, which takes money from the pocket of the company: they could sell the same currency in the item shop themselves.
For CCP, bots serve another purpose than lining the pockets of corrupted devs which contribute to their existence defying multiple reports: they keep the concurrent user count up. A player who plays an hour every day increases the concurrent user count by 1/24. A 24/7 botter running 64 bots increase it by 64. The community measures EVE health by this number. This is a bad measure, exactly because it’s weighted by those who are online for long times: AFK ratters, AFK cloakers, botters, AFK autopilot freighters and other AFK “players”. Needless to say, an AFK-er who is online 20x more a month than a casual player is neither a better customer for the company, nor a better content provider to the community. It’s pretty obvious that the casual will make more positive impressions in fellow players than a Nyx bot whose only social activity is warping to safety when neutrals enter local (except when bugged, that case it provides fun to other players).
While I’m a huge fan of the “corrupted dev” idea and I’m sure that many large scale botters are devs or paying devs for protection, I seriously doubt if those guys get their bots broken by a patch. This botter – and many like him – are rather benefiting from a broken measure: concurrent user count in a game where AFK “play” is profitable and literal AFK players (who do absolutely nothing) are not disconnected like in most games.
If you set up a measurement and watch that number, that number will grow because you – even implicitly – will make it grow. So it would serve CCP better if they’d hide this number and instead publish the amount of omega and alpha accounts that logged in at least once last month. That would “miraculously” start increasing this metric, because both devs and community would focus on increasing it, instead of increasing time spent online.
PS: pretty Subnautica screenshot. I still “playing” the “game”, but it’s still a toy like Minecraft and not a game you play to win: