On the Subnautica reddit I got a strange confirmation why it’s the correct approach and why just criticizing and making suggestions is a waster of time. This is a suggestion collection thread. You don’t have to read them, just marvel the size of it:
Most of the ideas are minor and good or at least neutral. But who would go through all this?! If you are a dev, you don’t just have to read it, you have to think about the dependencies of the software and other game systems. For example a simple solution of “removing corridors from stairs” can cause players glitch into the edge of the stairs, which is now impossible because the corridor doesn’t let them go there. A dev must consider this possibility before implementing the change and then have to spend time to figure out a workaround, or fix the bug that was concealed by the corridor (that someone forgot to add a surface to the side of the stair so you can walk into it).
You realize that even with the best intentions, giving a fair thought to every suggestion is impossible, right? Then how can you get your message through? By implementing it as well as possible yourself. For example my suggestion “growbeds should not generate food very fast and without energy, especially when the food can be converted into energy” is probably a good one in theory. But one can consider that there are areas where you can’t get other food source and the whole zone must be redesigned with hundreds of hours of work. Or that players can get energy starved without hope and other means of getting energy must be introduced, again with hundreds of hours of work.
So even if he reads my suggestion, he must think “does this new mode generate enough net player involvement that translate into enough $ income to warrant my hours”. By completing the game without the usage of growbeds completely (both indoor and outdoor), using only plants found in the wild for eating or energy generation, I do the testing for him. If there is a problem with either getting food or energy, I will bump into it. But if I complete the game without it, I’ve proven that the current growbed rules are stupidly easy and a complete removal is possible while keeping the game playable. Ergo, he is safe to implement my suggestion “to both seriously decrease plant grow speed and to make it impossible to grow plants without either sunlight or energy consuming lights”, as this is still an easier mode of playing than “no plant growing at all”.
So if you have an idea: shut up and get to work, speak only when you have results. Working first will guarantee higher visibility too. A post where I do something the other players thought impossible is surely getting more comments, upvotes and links than a post where I present some words.