This is clearly the next big thing, the WoW of 2017. My idea is PUBG is a successful implementation of “killers vs achievers”, but at this point it’s irrelevant. This is the game that “everyone” plays, if you win here, “every” gamer can relate and not dismiss it as “irrelevant result in obscure game”.
Winning in a game starts with … playing to win, so focusing on the game itself instead of what people think the game is. It doesn’t matter what “i haz chicken dinner” morons yell from #50K. What matters is what gets you ahead. And that’s understanding how the ratings work. The win rating is simple, the lower number you have by the end, the better. I’ve already covered how to do that: collect medkits outside of the blue and play in peak hours.
Now I can add how can you advance in the kill charts. I learned it in the opposite way: when I died to client crashes and stupid, I dropped hard on this list, from #30K to #120K. The question is, why was I #30K at the first place with 0.02 K/D? Because kill rating is changing only when you kill or get killed by a player. I simply had some opportunistic kills back when the season started against lost newbies and no deaths afterwards, getting into the top 5% in kills despite obviously not belonging there in the traditional sense. But the point is that the “traditional sense” can bite me.
So your rating gets better when you kill somebody (presumably someone with high rating) and gets worse when you get killed (presumably by someone with low rating). How can you game it: kill and don’t die, hahahaha.
Sorry. You can however do just that by sniping and not dying to players. If you are in a position to reliably snipe somebody without retribution, do it, even if it costs you lots of time, therefore lots of not collected medicine. Good examples are someone going into a group of buildings that you can cover. Maybe he will scavange there for 10 minutes but he’ll leave afterwards for the circle. Just take a position and wait for him. Or you can cover a bridge that people will likely take. Or the only vehicle around. It doesn’t matter if you run out of medicine and die as #30 after the kill, you can always regrind win rating by collecting medicine, while your kill rating stays up.
The other important thing is “don’t die to players”. That’s also simple: if you hear footsteps or see players moving around, take cover and aim for the entrance and stay there until he leaves, even if it means dying to the circle. Getting a kill is not as important as not getting a player death if you are already ahead of the ratings, especially in the beginning of the game. Killing a low rating nobody at #90 barely gives anything. Getting killed by him will cost an arm and leg. If you are in a situation where your win is unlikely, just blow yourself up with a grenade.
Realizing this, I will damn my low position in a game which presents a sniping opportunity and will just camp to get my kill rating up.
Update: there can be an error in the rating calculation. I started writing down all my ratings to see the changes and my kill rating is rising even in games when I do and get zero damage to/from players. I’m #96K now in kills without a single new kill since #130. The alternative is that lots of players are sinking below me by getting terrible player kill:death and simply having 0:0 puts someone into the top 10%.